Atlas: servers.dat (SurviePote) + 44 configs mods du launcher (files/)
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{
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"//": "These settings are easier to change in-game! Mod List -> Collective -> Config",
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"disabledSerilumMods": {
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"//": "The Serilum mods that are turned off, picked from the ones installed. A mod's own 'Enable' setting follows this list, and the other way round. Takes effect after a restart.",
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"value": ""
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},
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"enableUpdateChecker": {
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"//": "Whether Collective should show a message in the console if a dependent mod has an update available. Update checks are optional and async.",
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"value": true
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},
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"transferItemsBetweenReplacedEntities": {
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"//": "When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.",
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"value": true
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},
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"loopsAmountUsedToGetAllEntityDrops": {
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"//": "The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy. min: 1, max: 500",
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"value": 100
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},
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"findABlockCheckAroundEntitiesDelayMs": {
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"//": "The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed. min: 0, max: 3,600,000",
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"value": 30000
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},
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"enablePatronPets": {
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"//": "Enables pets for Patrons. Will be added in a future release.",
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"value": true
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},
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"downloadNonEnglishTranslations": {
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"//": "Whether Collective should attempt to download translations if the client language is set to something other than English. Uses files from https://github.com/Serilum/.translations, downloaded via https://translations.serilum.com/. Hosted via CloudFlare Pages.",
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"value": true
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},
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"pushTranslationResourcePack": {
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"//": "On a server, sends connecting players without Collective a resource pack so custom item names from server-side Serilum mods show up in their own language. Off by default; without it they see the server language instead (see serverLanguage).",
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"value": false
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},
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"requireTranslationResourcePack": {
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"//": "Marks the resource pack as required, so an accidental decline only kicks the player and asks again next join instead of being remembered for good. Turn off to make it optional.",
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"value": true
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},
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"serverLanguage": {
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"//": "The language Serilum mod text shows in for players without Collective who aren't sent the resource pack. Uses locale codes like en_us or de_de.",
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"value": "en_us"
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},
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"itemNameTranslationMode": {
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"//": "How custom item names show for players without Collective when the resource pack is off. 'auto' copies the first player to join and remembers it; 'server' always uses the server language; 'client' uses each player's own language, but those without Collective then see raw keys. options: auto, server, client",
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"value": "auto"
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},
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"configScreenGuiScale": {
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"//": "The GUI scale of the config screens of Serilum's mods, also set with the button next to the ? on those screens. 0 uses the game's own GUI scale. min: 0, max: 10",
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"value": 0
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},
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"updateMinecraftWindowTitleInDevMode": {
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"//": "Used in my local development flow. Has no effect in production, only when ran from an IDE with Collective installed.",
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"value": false
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}
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}
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{
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"//": "These settings are easier to change in-game! Mod List -> Tree Harvester -> Config",
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"Enable Tree Harvester": {
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"//": "Whether Tree Harvester is enabled. When disabled, none of its features run and its other settings are hidden. Takes effect after a restart.",
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"value": true
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},
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"mustHoldAxeForTreeHarvest": {
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"//": "If enabled, tree harvesting only works when a player is holding an axe in the main hand.",
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"value": true
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},
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"axeWhitelist": {
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"//": "A comma separated list of item ids that can harvest trees too, for modded tools that are not detected as an axe, like paxels and multitools. Use * as a wildcard. An id without a namespace matches items of every mod. Applies after rejoining the world.",
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"value": "easy_emerald:*_paxel,piercingpaxels:*_paxel,randomisfits:*_multitool,tetra:modular_double"
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},
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"treeHarvestWithoutSneak": {
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"//": "If enabled, tree harvesting works when not holding the sneak button. If disabled it's reversed, and only works when sneaking.",
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"value": false
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},
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"automaticallyFindBottomBlock": {
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"//": "Whether the mod should attempt to find the actual bottom log of the tree and start there. This means you can break a tree in the middle and it will still completely be felled.",
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"value": true
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},
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"enableFastLeafDecay": {
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"//": "If enabled, the leaves around a broken tree will quickly disappear.",
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"value": true
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},
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"enableNetherTrees": {
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"//": "If enabled, the warped stem/crimson trees in the nether will also be chopped down quickly.",
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"value": true
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},
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"enableHugeMushrooms": {
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"//": "If enabled, giant/huge mushrooms will also be chopped down quickly.",
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"value": true
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},
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"ignorePlayerMadeTrees": {
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"//": "If enabled, trees with leaves placed by players won't be destroyed.",
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"value": true
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},
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"logBlockBlacklist": {
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"//": "A comma separated list of block ids that are never harvested as a tree, also when they're detected as a log. Use * as a wildcard. An id without a namespace matches blocks of every mod. For example 'minecraft:jungle_log,*crimson_stem'. Applies after rejoining the world.",
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"value": ""
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},
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"replaceSaplingOnTreeHarvest": {
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"//": "If enabled, automatically replaces the sapling from the drops when a tree is harvested.",
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"value": true
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},
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"replaceMushroomOnMushroomHarvest": {
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"//": "If enabled, automatically replaces the sapling from the drops when a huge mushroom is harvested and 'enableHugeMushrooms' is enabled.",
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"value": true
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},
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"loseDurabilityPerHarvestedLog": {
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"//": "If enabled, for every log harvested, the axe held loses durability.",
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"value": true
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},
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"loseDurabilityModifier": {
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"//": "Here you can set how much durability chopping down a tree should take from the axe. For example if set to 0.1, this means that every 10 logs take 1 durability. min: 0.001, max: 1",
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"value": 1.0
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},
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"preventAxeBreakingOnTreeHarvest": {
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"//": "If enabled, harvesting a tree never breaks the axe. The whole tree is still felled, but the axe stops at 1 durability. An axe with 1 durability left can't harvest trees until it's repaired.",
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"value": true
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},
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"increaseExhaustionPerHarvestedLog": {
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"//": "If enabled, players' exhaustion level increases 0.005 per harvested log (Minecraft's default per broken block) * increaseExhaustionModifier.",
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"value": true
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},
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"increaseExhaustionModifier": {
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"//": "This determines how much exhaustion should be added to the player per harvested log. By default 0.005 * 1.0. min: 0.001, max: 1",
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"value": 1.0
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},
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"increaseHarvestingTimePerLog": {
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"//": "If enabled, harvesting time will increase per existing log in the tree. The amount is determined by 'increasedHarvestingTimePerLogModifier'.",
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"value": true
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},
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"increasedHarvestingTimePerLogModifier": {
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"//": "How much longer it takes to harvest a tree with 'increaseHarvestingTimePerLog' enabled. The actual speed is: newSpeed = originalSpeed / (1 + (logCount * increasedHarvestingTimePerLogModifier)). min: 0.01, max: 10",
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"value": 0.2
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},
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"amountOfLeavesBrokenPerTick": {
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"//": "How many leaves should be broken per tick after a tree has been harvested. Increasing this will speed up the fast leaf decay, but costs more processing power per tick. min: 1, max: 16",
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"value": 5
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},
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"maxAmountOfLogsBrokenPerHarvest": {
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"//": "The maximum amount of logs broken in one harvest. The logs closest to the broken log go first, so a bigger tree is only partly felled. Useful against lag from huge modded trees or forests with connected logs. -1 means no limit. min: -1, max: 100,000",
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"value": -1
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},
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"triggerBlockBreakEventPerHarvestedLog": {
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"//": "If enabled, every harvested log in a tree triggers a block break event, as if broken by hand. This lets other mods see each log, like skill mods that give experience for chopping or claim mods that protect an area. A log is skipped when another mod cancels its event.",
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"value": true
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}
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}
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