Launcher: LD_LIBRARY_PATH + SPA_PLUGIN_DIR audio (fix NixOS pas de son OpenAL)

This commit is contained in:
kisakay
2026-10-18 19:52:09 +02:00
parent 3143443a8d
commit 50e1030442
2 changed files with 46 additions and 9 deletions
+42 -9
View File
@@ -13,17 +13,20 @@ const ConfigManager = require('./configmanager')
const logger = LoggerUtil.getLogger('ProcessBuilder')
/**
* SurviePote : dossiers système contenant libGL/libEGL/libvulkan (dispatch + drivers).
* Nécessaire là où dlopen ne les voit pas (ex: NixOS hors wrapper, LD_LIBRARY_PATH vide).
* SurviePote : dossiers système contenant les libs natives dlopen par le jeu
* (libGL/libEGL/libvulkan + drivers Mesa, et backends audio libasound/libpulse/libpipewire).
* Nécessaires là où dlopen ne les voit pas (ex: NixOS hors wrapper, LD_LIBRARY_PATH vide).
* Sans ça : "[LWJGL] libGL.so.1 not found in system paths" ou "Failed to open OpenAL device".
* Ne retourne que des dossiers existants. Ordre : dispatch d'abord, drivers ensuite.
*
* @returns {Array.<string>} Dossiers à ajouter à LD_LIBRARY_PATH pour le jeu.
*/
function resolveSystemGLDirs(){
function resolveSystemNativeDirs(){
const dirs = []
const candidates = [
'/run/opengl-driver/lib',
'/run/opengl-driver-32/lib',
'/run/current-system/sw/lib',
'/usr/lib/x86_64-linux-gnu',
'/usr/lib64',
'/usr/lib'
@@ -35,11 +38,13 @@ function resolveSystemGLDirs(){
}
} catch(_err) { /* ignore */ }
}
// NixOS : libglvnd (dispatch libGL/libEGL) + vulkan-loader dans le store.
// NixOS : libglvnd (dispatch GL), vulkan-loader, alsa/pulse/pipewire dans le store.
try {
const store = fs.readdirSync('/nix/store')
for(const entry of store){
if(entry.includes('libglvnd') || entry.includes('vulkan-loader')){
if(entry.includes('libglvnd') || entry.includes('vulkan-loader')
|| entry.includes('alsa-lib') || entry.includes('pulseaudio')
|| (entry.includes('pipewire') && !entry.includes('python'))){
const lib = path.join('/nix/store', entry, 'lib')
if(fs.existsSync(lib) && !dirs.includes(lib)){
dirs.push(lib)
@@ -50,6 +55,27 @@ function resolveSystemGLDirs(){
return dirs
}
/**
* SurviePote : dossier des plugins SPA PipeWire (routage audio).
* Sans lui, OpenAL voit PipeWire mais ne peut router aucun son.
*
* @returns {string|null} Chemin spa-0.2 ou null.
*/
function resolveSpaPluginDir(){
try {
const store = fs.readdirSync('/nix/store')
for(const entry of store){
if(entry.includes('pipewire') && !entry.includes('python')){
const spa = path.join('/nix/store', entry, 'lib', 'spa-0.2')
if(fs.existsSync(spa)){
return spa
}
}
}
} catch(_err) { /* ignore */ }
return null
}
/**
* Only forge and fabric are top level mod loaders.
@@ -120,11 +146,18 @@ class ProcessBuilder {
// Sans ça : "[LWJGL] libGL.so.1 not found in system paths" -> crash "no OpenGL context API".
const gameEnv = { ...process.env }
if(process.platform === 'linux'){
const glDirs = resolveSystemGLDirs()
if(glDirs.length > 0){
const nativeDirs = resolveSystemNativeDirs()
if(nativeDirs.length > 0){
const prev = gameEnv.LD_LIBRARY_PATH ? gameEnv.LD_LIBRARY_PATH + ':' : ''
gameEnv.LD_LIBRARY_PATH = prev + glDirs.join(':')
logger.info('Prepended GL driver dirs to LD_LIBRARY_PATH:', glDirs.join(':'))
gameEnv.LD_LIBRARY_PATH = prev + nativeDirs.join(':')
logger.info('Prepended system native dirs to LD_LIBRARY_PATH:', nativeDirs.join(':'))
}
if(!gameEnv.SPA_PLUGIN_DIR){
const spa = resolveSpaPluginDir()
if(spa){
gameEnv.SPA_PLUGIN_DIR = spa
logger.info('Set SPA_PLUGIN_DIR:', spa)
}
}
}